9/19/2023 0 Comments Gzdoom fog modUse the command printinv for a full list of what is in the player's inventory.Įxecutes "printinv" at current crosshair target, listing their inventory items.Ĭlears the PROP_FROZEN and PROP_TOTALLYFROZEN properties from the player. If the player reaches 0 health this way, he will die. Can be used to damage the player by using "take health X", where X is the amount of damage to do. Amount specifies how many to take away (if applicable). Lists your current inventory to the console. Note - cannot be used when the player is "broken apart" e.g. When dead, resurrects the player (brings him back alive and to 100% health). (In "modern FPS", monsters "can't find you" when in notarget mode. While active, monsters will not target you unless you hurt them first. This is similar to the noclip command above, except it also toggles the NOGRAVITY flag on and gives the ability to fly through 3D floors. This can be useful for passing through locked doors or quickly accessing later parts of a map. Basically your horizontal movement will never be restricted. With this mode, you can walk through walls and solid actors, and are able to step up by an infinite amount. This will only work if the target class is inherited from PlayerPawn, and you are not in a state that cannot otherwise morph (i.e. Additionally, if "class" is specified, it will attempt to morph you into the supplied class. (This only happens if you have the relevant graphics present). The same as god, except it also gives you 100 health. Similar to god above, except that the player is given absolute invulnerability nothing can damage them, not even telefrag. While active, you cannot be hurt by normal attacks (although some things such as telefragging will still kill you). Toggles God (Degreelessness) mode on/off. Use the command dumpclasses inventory for a complete list of these.) (It also understands the names of individual inventory items. ✦everything - gives you everything, including weapons flagged with ✦WEAPON.CHEATNOTWEAPON. Give understands the following special items: Use this command once to freeze gameplay (while still allowing you to move around). The command cannot drop more than what is available in the inventory. ![]() ![]() amount specifies the number of samples the dropped item contains. Items with the INVENTORY.UNDROPPABLE or INVENTORY.UNTOSSABLE flags cannot be dropped. Similar to buddha above, except that absolutely nothing can take away that one hit point, not even telefrag.ĭrops the given item, if there is at least that much in the player's inventory. This is a more useful cheat than god mode for testing monsters or levels. Gives you an indestructible hit point: no normal attack can remove that last hit point from you (certain death effects such as telefragging will still kill you). Scared monsters will run away from you and attack less frequently. In the states, you could append Bright to the end of the FOG1 ABCDCB 8 line to make it full-bright, if you wanted.These commands can allow the player to gain abilities or items they wouldn't normally have, or access areas of the map more quickly or by a different route than intended. To make this solid, you would write +SOLID instead of -SOLID, which makes it not block the player and monsters. You don't have to write this, but I did so you know how to apply flags to actors. SOLID //We obviously don't want our fog to be blocking. If you omit this property, then the actor's height, here 16, would be used. ProjectilePassHeight -16 //This is pointless because the fog is unblocking, but this dictates the height at which projectiles can pass over the thing. Radius 32 //This fog will be 64 units across. The 10000 makes sure there are no conflicts with existing actors.Īlpha 0.35 //I forgot to add this at first, but this will make the fog render at 35% opacity, instead of 100%, so it is about 2/3 translucent. I'm going to write up a sample DECORATE actor and explain as much as possible through comments.Īctor M圜oolFog 10000 //This number, 10000, is the DoomEdNum, which allows us to place this in the editor. I'm actually really jovial about this, not sarcastic, because I like writing DECORATE things. ![]() Fuck that shit, let's make our own fog that we can apply anywhere we please and don't have to write those stupid arguments for. That works based on the values you assign in its arguments, which means it only works while testing in-game.īut! Let's say we didn't want to use that. If I understand you properly (I may not, but I hope I am), the fog generator you're referring to is that from Realm667.
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